Color Review
TLDR Starting from human perception, this post systematically unpacks the physical and physiological basis of “color”: visible-light spectrum, the L/M/S cone cells in the retina, and the separation of luminance and chroma, so readers can see why three dimensions suffice to describe color. It then covers metamerism and the difference between additive and subtractive mixing, clarifying how displays (emitted light) and print (pigment) impose different constraints in practice, and how the continuous spectrum is geometricized into a color wheel to support intuitive picking and palette strategies. On color spaces, it contrasts perception-oriented CIE-family spaces with implementation-oriented RGB-family spaces and the problems each solves. Finally it introduces a perception-friendly workspace, HCT, and how it delivers more natural gradients, more consistent palettes, and better alignment with accessibility standards in front-end and visualization work.


















