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Research on GAAS

· 8 min read

TLDR

This article explores the gaming industry's evolution and current state. It examines key metrics showing the industry's massive scale ($240 billion) and rapid growth, with 3.42 billion gamers worldwide and revenues of $187.7 billion in 2024. The article traces the industry's transformation from a simple three-part structure (developers, publishers, platforms) to today's vertically integrated ecosystems dominated by major players like Sony, Nintendo, and Microsoft. It analyzes how subscription models have become a dominant revenue stream, similar to Netflix's impact on entertainment. The piece concludes by discussing mobile gaming's rise due to accessibility and fragmented gaming experiences, while predicting virtual reality headsets as the next major platform evolution once they overcome current technical barriers.